AI Insights · Timothy · October 2021
Top 5 Trivia Games on Android in Denmark Q3 2021
In Q3 2021, Denmark's top 5 trivia games on Android saw varied performance in terms of downloads, revenue, and active users. Detailed insights from Sensor Tower reveal the trends.
In Q3 2021, the performance of Denmark's top 5 trivia games on the Android platform showed a mix of trends across weekly downloads, revenue, and active users, according to data from Sensor Tower.
Official Millionaire Game experienced a notable fluctuation in weekly revenue, peaking at around $546 in mid-July before declining to approximately $146 by the end of September. Downloads saw a significant rise towards the end of the quarter, increasing from 59 in late June to 97 by the last week of September. Active users hovered around the 400 mark for most of the quarter, with a peak of 482 in the final week.
Kahoot! Play & Create Quizzes showcased a dynamic trend in weekly downloads, with a notable surge in August reaching over 1.8K, before stabilizing around 734 by the end of September. Revenue saw a peak of $259 at the start of the quarter, followed by a series of fluctuations, ending at approximately $147. Active users exhibited a similar trend, peaking at over 10K in mid-August and ending the quarter at around 7.2K.
Peak – Brain Games & Training had a steady performance with weekly revenue peaking at $223 in mid-July, but gradually declining to around $79 by the end of September. Downloads remained relatively stable, with a slight increase towards the end of the quarter, reaching 87. Active users saw a peak of 901 in early July but experienced a decline, ending the quarter with 681.
Drink Roulette Drinking games showed consistent weekly revenue, mostly around the $140 mark, with minor fluctuations throughout the quarter. Downloads and active users both saw a decline over the period, with downloads decreasing from 95 in late June to 31 by the end of September, and active users dropping from 108 to 45.
Lastly, Elevate - Brain Training Games had a varied performance in revenue, starting at $172 in late June, dipping to $1 in mid-July, and ending at $30 by the end of September. Downloads were relatively low, peaking at 78 in mid-July. Active users peaked at 858 in late June but saw a decline, ending the quarter at 649.
For more detailed insights on these apps, visit Sensor Tower.